pf2e.fyi
From Pathfinder Rage of Elements, which isn't enabled.

Ifrit Shuyookh

CREATURE 14

The leaders and luminaries of ifrits come from the wise but cruel shuyookhs. These spiteful manipulators lord their might over other genies and twist mortal greed into grief. Ifrit shuyookhs guide the Dominion of Flame with their vicious whims and unwavering belief in ifrit supremacy.

Hot Gossip

Scion of the noble but disgraced Mishalq family, the ifrit information broker Qalkami Mishalq emerged from exile and returned to the Dominion of Flame following the death of Sultan Suleiman XXII. Qalkami used contacts in the Pathfinder Society to eliminate her rivals in the Cinderfury family and step into a power vacuum of her own creation, expanding her control and influence among the great nobility of Medina Mudii'a.


Perception +25; darkvision
Languages Common, Pyric; truespeech
Skills Arcana +25, Athletics +28, Crafting +23, Deception +25, Diplomacy +24, Intimidation +26, Society +23
Str +8, Dex +4, Con +5, Int +3, Wis +3, Cha +5
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 36; Fort +26, Ref +23, Will +27
HP 300; Immunities fire; Weaknesses cold 15, water 15
Exploit Regret (arcane, auditory, fortune, linguistic)
Trigger A creature fails an attack against the shuyookh

Effect The shuyookh asks the triggering creature if it wishes it had hit. If the creature indicates yes, the shuyookh takes damage as if the attack had hit and the expression of regret makes the shuyookh Quickened for 1d4 rounds; they can use their extra action to Fly, Stride, or Strike.
Heat of Blazing Wings (arcane, aura, fire)

5 feet. 4d6 fire damage (DC 31 basic Reflex)


Speed 25 feet, fly 35 feet
Melee Scimitar +31 (fire, forceful, magical, reach 10, sweep), Damage 2d6+16 slashing plus 4d6 fire
Melee Fist +29 (agile, magical, reach 10, unarmed), Damage 1d4+16 bludgeoning plus 4d6 fire
Burning Grasp (fire)

When the ifrit Grabs or restrains a creature, that creature takes 4d6 fire damage, and takes 4d6 fire damage at the end of each of its turns until freed.

Change Shape (arcane, concentrate, polymorph)

The shuyookh transforms into a Small or Medium fire elemental or reptile, such as a snake. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Combat Grab
Requirements The ifrit shuyookh has a hand free

Effect The shuyookh makes a melee Strike. If the Strike hits, the target is Grabbed in the shuyookh's free hand.
Pedantic Wish (downtime)
Frequency three times per year

Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh subverts the wish-maker's true intentions, twisting the phrasing to maximize suffering.
Pathfinder Rage of ElementsOGL