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From Pathfinder Society Scenario #1-25: Grim Symphony, which isn't enabled.

Iloise (7-8)

CREATURE 7
Perception +12; darkvision
Languages Common, Necril
Skills Arcana +15, Crafting +17, Performance +15, Religion +15
Str +4, Dex +4, Con +0, Int +6, Wis +2, Cha +2
Infused Items

Iloise's items listed as infused last for 24 hours, or until the next time she makes her daily preparations.


AC 24; Fort +18, Ref +18, Will +15
HP 101, void healing; Resistances electricity 5
Alchemical Formulas
Consecration Vulnerability

In a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, Iloise is Slowed 1.

Shock Field (electricity, force)
Trigger A creature hits Iloise with a melee Strike

Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes 4d6 electricity damage (DC 22 basic Reflex save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 20 feet
Melee Meat Cleaver +13 (deadly d8, sweep), Damage 1d6+6 slashing
Melee Bomb +18 (splash, thrown 30), Damage 2d6+2 electricity plus 6 electricity
Death Gasp

Iloise draws in a deep breath and holds it, temporarily suspending her biological processes and becoming undead. She gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, and poison. Any such effects she is currently suffering from are suspended. Death Gasp lasts as long as she holds her breath.

Effect: Death Gasp

Quick Bomber

Iloise can use Interact to draw a bomb, then Strike with it

Pathfinder Society Scenario #1-25: Grim SymphonyOGL