Ilora Nuski
CREATURE 12 +22
Common, Hallit, Skald
Acrobatics +23, Athletics +21 (+23 to Jump), Nature +22, River Lore +22, Society +20, Stealth +25, Survival +24
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha -1
AC 33; Fort +21, Ref +25, Will +22
HP 220
Twin Riposte
A creature within Ilora's reach critically fails a melee Strike against her
Ilora is benefiting from Twin Parry
30 feet
Melee Shortsword +26 (agile, finesse, magical, versatile s), Damage 2d6+6 piercing
Primal Prepared Spells DC 30, attack +22; 3rd Heal; 2nd Animal Messenger, Entangle; 1st Alarm, Pass Without Trace; Cantrips (3rd) Electric Arc, Light, Produce Flame, Tanglefoot
Nature's Edge
Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are Off-Guard to her if they're in difficult terrain, Restrained, or Immobilized due to natural or magical environmental effects.
Twin Parry
Ilora wields two melee weapons, one in each hand
Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.
Effect: Twin Parry
Twin Takedown
once per round
Ilora wields two melee weapons, each in a different hand.
Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.
Wild Stride
Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.
Pathfinder KingmakerOGL