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From Pathfinder Kingmaker, which isn't enabled.

Imeckus Stroon

CREATURE 12

Male human wizard

Perception +25
Languages Common, Hallit, Jotun, Skald, Sussuran
Skills Academia Lore +25, Arcana +25, Crafting +23, Diplomacy +22, Nature +21, Occultism +25, Society +23
Str +0, Dex +4, Con +2, Int +5, Wis +3, Cha +2
Enhanced Familiar

Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes Drained 1 for 24 hours.

Recall Lintwerth (arcane, teleportation)

Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.


AC 33; Fort +21, Ref +23, Will +22
HP 210
Steady Spellcasting

If a reaction would disrupt Imeckus's spellcasting action, he attempts a DC 15 flat check; if he succeeds, his action isn't disrupted.


Speed 25 feet
Melee Staff +24 (two hand d8), Damage 2d4+3 bludgeoning
Melee Dagger +21 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee Dagger +21 (agile, thrown 10, versatile s), Damage 1d4+3 piercing
Staff of Fire (Major) DC 33, attack +23; 5th Wall of Fire, Fireball; 4th Fire Shield, Wall of Fire, Fireball; 3rd Fireball, Flaming Sphere; 2nd Flaming Sphere, Burning Hands; 1st (7 slots) Burning Hands; Cantrips (6th) Produce Flame
Drain Lintwerth (arcane)
Frequency once per day;
Requirements Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square

Effect Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.
Quickened Casting (concentrate, spellshape)
Frequency once per day

Effect If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
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