Incensed Captain Fraez
CREATURE 8variant ship captain
The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
+14; low-light vision
Azlanti, Common, Elven
Acrobatics +13, Athletics +15, Diplomacy +14, Intimidation +16, Sailing Lore +20, Survival +13
Str +4, Dex +2, Con +1, Int +1, Wis +2, Cha +4
AC 26; Fort +14, Ref +14, Will +16
HP 130
Bravery
When Captain Fraez rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the Frightened condition, reduce its value by 1.
30 feet
Melee Rapier +20 (deadly d8, disarm, magical), Damage 2d6+10 piercing
Melee Main-Gauche +20 (agile, disarm, parry, versatile s), Damage 2d4+10 piercing
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Ranged Hand Crossbow +17 (reload 1, range increment 60 feet), Damage 1d6+8 piercing
Dual Disarm
No Quarter! (auditory, concentrate, emotion, linguistic, mental)
The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a+1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.
Effect: No Quarter!
Pathfinder Society Scenario #6-15: Lost and ForgottenORC