Infested Clockwork Heap
CREATURE 5 +11; darkvision
Athletics +13, Stealth +11
Str +4, Dex +2, Con +4, Int -2, Wis +2, Cha +0
AC 22; Fort +15, Ref +11, Will +9
HP 55; Immunities mental; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except adamantine, or orichalcum)
Overburden
The infested clockwork heap's last action was a success with an infested touch Strike
A fragment of the infesting spirit attaches to the target's clothing or armor, making the creature encumbered. The encumbered condition from Overburden disappears when the infested clockwork is destroyed or after 10 minutes, whichever comes first.
20 feet
Melee Infested Touch +15 (finesse, magical), Damage 2d10+4 void
Ranged Wrathful Toss (bludgeoning) +13 (magical, occult, range increment 60 feet), Damage 2d12 bludgeoning
Ranged Wrathful Toss (piercing) +13 (magical, occult, range increment 160 feet), Damage 2d12 piercing
Ranged Wrathful Toss (slashing) +13 (magical, occult, range increment 60 feet), Damage 2d12 slashing
Scrap Tempest (concentrate, occult)
The infested clockwork heap unleashes a cloud of loosely connected debris that whirls around its body at incredible speed. Each creature within 30 feet takes 2d10 bludgeoning damage (DC 22 basic Fortitude).
Pathfinder Society Scenario #4-06: Signal from the Electric LaboratoryOGL