Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours.
Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is Paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.
Mutagenic Adaptation
Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.
Quick Bomber
Ingnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.