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From Pathfinder Adventure Path: Gatewalkers, which isn't enabled.

Innumma

CREATURE 4

Male human survivalist

Perception +12
Languages Common, Erutaki
Skills Acrobatics +8, Athletics +8, Diplomacy +10, Nature +8, Stealth +10, Survival +12, Weather Lore +12
Str +2, Dex +2, Con +2, Int +1, Wis +3, Cha +0
Predict Weather (concentrate)
Requirements Innumma is outdoors
Frequency once per day

Effect Innumma spends 10 minutes observing the environment, trying to predict the day's weather. He attempts a DC 20 Survival or DC 20 Weather Lore check. This check is reduced to DC 15 in an arctic environment such as the Crown of the World (DC 15 Survival or DC 15 Weather Lore).

Critical Success Innumma accurately predicts the day's weather. He learns if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. He gains a +2 circumstance bonus to Survival checks made to prepare for this weather event.

Success As critical success, but Innumma gains only a +1 circumstance bonus to Survival checks made to prepare for any weather event that might occur.

Failure Innumma can't determine anything about the day's weather.

Critical Failure Innumma misinterprets the environment's indicators, predicting a weather event as if he had earned a critical success but which will not occur that day.


AC 20; Fort +10, Ref +10, Will +13
HP 55

Speed 25 feet
Melee Spear +9, Damage 1d6 piercing
Melee Spear +9 (thrown 20), Damage 1d6 piercing
Pathfinder Adventure Path: GatewalkersORC