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From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Intellect Assemblage

CREATURE 19

Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness.


Perception +29; thoughtsense (imprecise) 100 feet
Languages Common; telepathy 100 feet; tongues
Skills Athletics +37, Bardic Lore +33, Occultism +33
Str +10, Dex +5, Con +6, Int +5, Wis +3, Cha -3
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Bardic Lore

Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic.

Thoughtsense 100 feet (mental, occult)

Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 43; Fort +35, Ref +32, Will +29
HP 355; Immunities emotion, fear effects
Fascinating Facets (aura, illusion, mental, visual)

20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 38 Will save or become Fascinated with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait.

Meticulous

An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is Slowed 1 for 1d4 rounds as they sift through the new information.


Speed 40 feet
Melee Fist +36 (magical, unarmed), Damage 3d8+18 piercing plus 2d8 mental plus Invasive Thoughts
Ranged Memory Shard +31 (magical, range increment 60 feet), Damage 2d8+13 piercing plus 2d8 mental plus Invasive Thoughts
Occult Innate Spells DC 41, attack +33; 3rd Oneiric Mire, Illusory Disguise (At Will); 2nd Blur; Cantrips (10th) Ghost Sound, Telekinetic Projectile; Constant (7th) Tongues
Invasive Thoughts (mental, occult)

When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also Confused for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.

Pathfinder #186: Ghost King's RageOGL