Interrogator
CREATURE 6Interrogators use pain and intimidation against prisoners and other helpless victims to force "confessions."
Villains pursue selfish and cruel goals, trampling over anyone in their way.
The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is Frightened 1 (or 2d4 persistent bleed damage and Frightened 2 on a critical hit).
Each of the interrogator's other enemies in a 30-foot emanation around the target that witnesses the bloodshed must succeed at a DC 19 Will save or be frightened 1. The frightened part of this ability is an emotion, fear, mental, and visual effect.
The interrogator's Strikes deal an additional 1d8 mental damage to Frightened creatures.