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From Pathfinder #211: The Secret of Deathstalk Tower, which isn't enabled.

Invidiak

CREATURE 7

An invidiak has no physical body and is born out of a deep sense of envy over this lack. An invidiak only feels properly "alive" when they're possessing a host. In many cases, an invidiak remains dormant in such a host, spending months, even years, observing from within and building up its influence over the host slowly, so as to cause as much long-lasting despair and emotional trauma to the host's friends and family as possible.

Lengthy Possessions

An invidiak can possess a favored host for an unlimited amount of time, and over the course of years their influence can result in their host gaining strange new and unique supernatural powers that grow from this spiritual corruption. Such powers only function as long as the possession lasts; if the invidiak is forced out of the body, these powers vanish and don't return, even if the invidiak later re-possesses the same host. These unique invidiaks are generally much more powerful than the typical one presented here.


Perception +15; darkvision
Languages Chthonian, Common; Telepathy 100 feet
Skills Acrobatics +15, Deception +18, Religion +13, Society +15, Stealth +17
Str -5, Dex +4, Con +3, Int +2, Wis +2, Cha +5

AC 23; Fort +14, Ref +17, Will +13; +1 to all saves vs. magic
HP 90; Immunities disease, poison, precision; Weaknesses cold iron 5, holy 5; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
+1 to All Saves vs. Magic
Exorcism Vulnerability

If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist Possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful Dispel Magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours.

Share Pain (illusion, mental, nonlethal)
Trigger A creature within 30 feet of the invidiak deals damage to the invidiak

Effect An echo of the invidiak's pain lashes out at the triggering creature, dealing an amount of nonlethal mental damage equal to half the damage the invidiak took from the triggering attack (DC 25 basic Will save). On a critical failure, the target is Sickened 1.

Speed fly 30 feet
Melee Claw +13 (agile, finesse, magical, unarmed, unholy), Damage 2d8 cold plus 2d6 spirit
Divine Innate Spells DC 25, attack +17; 7th Possession (Range Touch); 5th Translocate; 4th Translocate (At Will), Illusory Creature; 3rd Fear, Illusory Disguise (×3); Cantrips (4th) Telekinetic Projectile
Rituals 1st Demonic Pact
Favored Host

Each invidiak has a type of creature they prefer possessing, chosen from aberration, animal, beast, or any humanoid (such as dwarf, elf, or human)—in most cases, the favored type of target is human. When an invidiak casts Possession on a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.

Unbodied Possession

An invidiak leaves no body behind when using Possession.

Pathfinder #211: The Secret of Deathstalk TowerORC