Iron Ring Deckhand
CREATURE -1Variant Dockhand
+2; darkvision
Common, Goblin
Acrobatics +2, Athletics +2, Intimidation +2, Labor Lore +3
Str +1, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Leather Armor, Empty Bottle (3), Whiskey
AC 13; Fort +6, Ref +4, Will +2
HP 9
25 feet
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee Bottle +5 (agile, thrown 20), Damage 1d6+1 bludgeoning
Heft Crate (manipulate)
The deckhand is adjacent to a crate
The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d4 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.
Swig (manipulate)
Pathfinder Society Scenario #3-08: Foundation's PriceOGL