pf2e.fyi
From Pathfinder Adventure: Malevolence, which isn't enabled.

Ixirizmid

CREATURE 8
Perception +17; low-light vision, tremorsense 30 feet
Languages Aklo, Common, Migo
Skills Acrobatics +16, Arcana +18, Athletics +15, Deception +17 (+21 to impersonate), Medicine +21, Occultism +18, Religion +17, Stealth +16, Thievery +16
Str +3, Dex +6, Con +4, Int +6, Wis +5, Cha +3
Tremorsense (Precise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 26; Fort +14, Ref +18, Will +17
HP 170; Immunities cold; Weaknesses slashing 5
Clever Disguises

Ixirizmid can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability.

No Breath

Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).


Speed 25 feet, fly 40 feet
Melee Claw +18 (agile, finesse, unarmed), Damage 2d8+5 slashing plus Grab
Rituals 4th Extract Brain
Eviscerate (manipulate)

Ixirizmid performs a swift and painful surgery on a creature it has grabbed or restrained, or who's otherwise immobilized. They roll a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours.


Critical Success The target takes 8d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours.

Success The target takes 5d6 slashing damage and is Slowed 1 for 1 round by the pain.

Failure The target takes 3d6 slashing damage.

Critical Failure The target takes no damage.

Sneak Attack

Ixirizmid deals an additional 1d6 precision damage to Off-Guard creatures.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Adventure: MalevolenceOGL