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Jabali

CREATURE 7

The proud and brazen jabalis of the Plane of Earth value physical skill and love bargaining, games of chance, and working with metal and stone.


Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pathfinder Rage of Elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to "sheikha" if the genie is female or "sheikh" for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells. The basics of shuyookhs appear here in sidebars and are detailed further in Rage of Elements.

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.


Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages Common, Petran; Truespeech
Skills Athletics +19, Crafting +14, Deception +16, Nature +15, Society +14
Str +6, Dex +1, Con +4, Int +3, Wis +2, Cha +3
Items Falchion
Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 25; Fort +18, Ref +12, Will +15
HP 110

Speed 25 feet, burrow 45 feet, climb 20 feet; earth glide
Melee Falchion +20 (forceful, magical, reach 10, sweep), Damage 1d10+12 slashing
Melee Fist +19 (agile, magical, nonlethal, reach 10, unarmed), Damage 1d4+12 bludgeoning plus Push plus Shove Into Stone
Arcane Innate Spells DC 24, attack +16; 7th Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only); 5th Wall of Stone; 4th Shape Stone (At Will); Cantrips (4th) Detect Magic; Constant (5th) Truespeech
Earth Glide

The jabali can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Stone Clutch (arcane, earth)

When the jabali Pushes a creature into a stone barrier, the surface grips it with fingers of stone. The target must succeed at a DC 22 Reflex save or become Grabbed by the surface (Escape).

Push 10 feet

Requirements The monster's last action was a successful Strike that lists Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder Monster CoreORC