Jaggaki
CREATURE 13 +22; darkvision
Common, Jotun, Necril
Acrobatics +19, Arcana +27, Athletics +25, Intimidation +23, Stealth +21 (+25 in Rocky Terrain)
Str +6, Dex +2, Con +4, Int +5, Wis +3, Cha +4
AC 34; Fort +21, Ref +21, Will +22; +1 status to all saves vs. vitality
HP 200, void healing, rejuvenation; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 20
+1 Status to All Saves vs. Vitality
Catch Rock
The monster must have a free hand but can Release anything it's holding as part of this reaction.
The monster is targeted with a thrown rock Strike or a rock would fall on the monster.
The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.
Rejuvenation (arcane)
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
35 feet
Melee Staff +26 (two hand d8), Damage 2d4+12 bludgeoning
Melee Hand +25 (magical), Damage 4d8 void plus Lich Paralyzing Touch
Ranged Rock +25 (brutal, range increment 120 feet), Damage 2d6+12 bludgeoning
Arcane Prepared Spells DC 34, attack +26; 7th Cone of Cold, Eclipse Burst; 6th Chain Lightning, Dispel Magic, Flesh to Stone; 5th Black Tentacles, Cloudkill, Fireball; 4th Fly, Lightning Bolt, Phantasmal Killer; 3rd Blindness, Paralyze, Slow; 2nd Magic Missile, Mirror Image, Telekinetic Maneuver; 1st Grim Tendrils, Ray of Enfeeblement (×2); Cantrips (7th) Acid Splash, Detect Magic, Mage Hand, Ray of Frost, Read Aura, Shield
Bones of Stone (arcane, earth)
The target is standing on or adjacent to a stone surface.
once per round
Jaggaki calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Jaggaki makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals 4d6 bludgeoning damage.
Drain Soul Cage
once per day
Jaggaki taps into his Soul Cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells.
Jaggaki's soul cage doesn't need to be present for him to use this ability.
Paralyzing Touch (arcane, curse, incapacitation)
Steady Spellcasting
If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 flat check check. If he succeeds, his action isn't disrupted.
Pathfinder #147: Tomorrow Must BurnOGL