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From Pathfinder #146: Cult of Cinders, which isn't enabled.

Jahsi

CREATURE 8

Male elf hero

Perception +14; low-light vision
Languages Common, Elven, Mwangi
Skills Athletics +14, Diplomacy +17, Nature +14, Religion +16, Survival +14
Str +4, Dex +4, Con +1, Int +1, Wis +2, Cha +3

AC 28; Fort +16, Ref +17, Will +15
HP 135
Divine Providence
Trigger Jahsi rolls a success on a Will save against an enemy's effect.

Effect Jahsi gets a critical success instead.
Glimpse of Redemption
Trigger An enemy damages one of Jahsi's allies within 15 feet of him.

Effect The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is Enfeebled 2 until the end of its next turn.

Speed 30 feet; woodland stride
Melee Disrupting Cold Iron Dagger +19 (agile, cold iron, magical, versatile s), Damage 1d4+7 piercing
Melee Silver Dagger +19 (agile, magical, silver, versatile s), Damage 2d4+7 piercing
Melee Disrupting Cold Iron Dagger +19 (agile, cold iron, magical, thrown 10, versatile s), Damage 1d4+7 piercing
Melee Silver Dagger +19 (agile, magical, silver, thrown 10, versatile s), Damage 2d4+7 piercing
Ranged Longbow +19 (deadly d10, magical, reload 0, volley 30, range increment 100 feet), Damage 1d8+3 piercing
Primal Innate Spells DC 24, attack +16; Cantrips (4th) Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot
Champion Devotion Spells DC 25, attack +17, 2 Focus Points; 4th Litany against Wrath, Lay on Hands
Woodland Stride

Jahsi ignores difficult terrain from plants.

Pathfinder #146: Cult of CindersOGL