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From Pathfinder #163: Ruins of Gauntlight, which isn't enabled.

Jaul Mezmin

CREATURE 6

Male human werewolf stalker

Perception +14; low-light vision, scent (imprecise) 30 feet
Languages Common; wolf empathy
Skills Acrobatics +12, Athletics +15, Deception +12, Nature +14, Survival +14
Str +5, Dex +2, Con +0, Int -1, Wis +4, Cha +2
Items Katar (2), Bejeweled Necklace featuring a Porpoise
Wolf Empathy (primal)

Jaul can communicate with lupines.


AC 24; Fort +12, Ref +14, Will +16; +1 status vs. poison
HP 120; Weaknesses silver 7; Resistances poison 3
+1 Status to All Saves vs. Poison

Speed 25 feet
Primal Prepared Spells DC 24, attack +15; 3rd Heal, Lightning Bolt, Wall of Thorns; 2nd Heal, Summon Animal, Water Breathing; 1st Feather Fall, Grease, Magic Fang; Cantrips (3rd) Acid Splash, Detect Magic, Produce Flame, Tanglefoot
Animal Order Spells DC 24, attack +16, 1 Focus Point; 3rd Heal Animal
Change Shape (concentrate, polymorph, primal)
  • Human

    • Melee fist +16 (agile, nonlethal), Damage 1d6+7 bludgeoning damage
  • Wolf

    • Speed 40 feet
    • Melee jaws+16/+11/+6, Damage 2d8+7 piercing damage plus Knockdown

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Curse of the Werewolf (curse, primal)

This curse affects only humanoids.

Saving Throw DC 23 Fortitude

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious at dawn.

Moon Frenzy (polymorph, primal)

When a full moon appears in the night sky, Jaul must enter his hybrid form, can't Change Shape thereafter, becomes Large, increases his reach by 5 feet, and increases the damage of his jaws by 2.

When the moon sets or the sun rises, Jaul returns to humanoid form and is Fatigued for 2d4 hours.

Effect: Moon Frenzy

Wolf Coordination

Jaul's Strikes deal 1d6 extra damage to creatures within his wolf's reach.

Pathfinder #163: Ruins of GauntlightOGL