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From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Jazlin

CREATURE 9

Male ghost

Perception +17; darkvision
Languages Common
Skills Intimidation +19, Stealth +19
Str -5, Dex +6, Con +0, Int +3, Wis +2, Cha +4
Site Bound

These three ghosts can only leave the crypts when Bastardhall appears on Golarion, and even then, they can't leave the island.


AC 27; Fort +15, Ref +21, Will +17
HP 113; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

The three adventurers re-form after 2d4 days here in the crypts unless someone carries their respective urn of ashes down to the temple in Maiserene (area A9) to be cleansed by Shirail.


Speed fly 25 feet
Melee Ghostly Weapon +21 (agile, finesse, magical), Damage 2d10+9 void
Jazlin's Haunted Arrows (divine)

Jazlin manifests a shortbow and fires a ghostly, shrieking arrow at a target he can see within 30 feet. The target must attempt a DC 28 Will save with the following results.


Critical Success The target is unaffected.

Success The target takes 2d6 spirit damage.

Failure The target takes 4d6 spirit damage and is Frightened 1.

Critical Failure The target takes 8d6 spirit damage and is Frightened 3.

Malevolent Possession (incapacitation, mental, possession)

The ghost attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (DC 23 Will), except since the ghost doesn't have a physical body, it is unaffected by that restriction of the spell.

Pathfinder Adventure Path: Bastion of BlasphemiesORC