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From Pathfinder Adventure: Crown of the Kobold King, which isn't enabled.

Jekkajak

CREATURE 4

Female kobold sorcerer

Perception +9; darkvision
Languages Common, Draconic
Skills Arcana +7, Deception +12, Intimidation +12, Religion +9, Stealth +11
Str +0, Dex +3, Con +2, Int +1, Wis +1, Cha +4

AC 21; Fort +10, Ref +13, Will +9
HP 60

Speed 25 feet
Melee Heartripper Blade +10 (agile, finesse, versatile s), Damage 2d4 piercing
Divine Spontaneous Spells DC 21, attack +13; 2nd (4 slots) Death Knell, Dispel Magic, Sound Burst, Heal; 1st (4 slots) Command, Fear, Heal, Ray of Enfeeblement; Cantrips (2nd) Detect Magic, Divine Lance, Message, Prestidigitation, Shield
Sorcerer Bloodline Spells DC 21, attack +13, 1 Focus Point; 2nd Diabolic Edict
Smoky Retreat (divine, move)
Frequency once per hour
Requirements Jekkajak is adjacent to at least one enemy

Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants Concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 21 Fortitude save or become Sickened 1 by the foul smoke (or Sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-rank spell that requires a somatic component.
Pathfinder Adventure: Crown of the Kobold KingOGL