Jesseri The Hailstorm
CREATURE 10 +23
Common, Hallit
Mammoth Lord Lore +16, Medicine +23, Nature +23, Performance +20, Religion +21, Society +18, Survival +21
Str +0, Dex +4, Con +5, Int +2, Wis +5, Cha +2
Staff of Divination, Hide Armor, Healing Potion (Moderate)
AC 29; Fort +21, Ref +20, Will +21
HP 150; Resistances cold 10
25 feet
Melee Staff +19 (two hand d8), Damage 1d4+6 bludgeoning
Primal Spontaneous Spells DC 29, attack +21; 5th (2 slots) Cone of Cold, Wall of Ice; 4th (2 slots) Hydraulic Torrent, Ice Storm; 3rd (2 slots) Lightning Bolt, Wall of Wind; 2nd (3 slots) Create Food, Endure Elements, Water Walk; 1st (4 slots) Air Bubble, Create Water, Gust of Wind, Heal; Cantrips (5th) Electric Arc, Light, Ray of Frost, Read Aura, Stabilize
Rituals 5th Summerland Spell; 3rd Reincarnate
Child of Winter
When Jesseri Casts a Spell that deals damage and doesn't have a duration, she deals additional cold damage that's equal to the spell's rank and ignores cold resistance 10.
Signature Spells
Jesseri can heighten Heal and Lightning Bolt to any level for which she has an available spell slot.
Pathfinder #177: Burning TundraOGL