Jinnivere Arudora
CREATURE 8Variant female dullahan
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Jinnivere still carries anger and frustration about the way her brother Augsten used to mercilessly tease her agility and lanky frame. A PC can attempt to insult her in the same way by making a special attempt to Demoralize her with a DC 24 Intimidation check, with the following results.
Critical Success The insult cuts deep. Jinnivere loses the effects of her Head Hunter ability and Frightful Presence for the next hour, becomes Slowed 1 on her next turn as she spends one of her actions sputtering and seething in anger. The DC for her to Command an Animal on her mount rises to DC 28. The next attempt to enrage her using this insult by any PC gains a +4 circumstance bonus to the Intimidation check.
Success Jinnivere sputters with anger at the insult and loses the effects of her Head Hunter ability and Frightful Presence until the end of her next turn. On her next turn, she focuses her attacks on the insulting PC (unless a different PC achieves this result before her turn, in which case her anger shifts to that PC). The next attempt to enrage her using this insult by any PC gains a +2 circumstance bonus to the Intimidation check.
Failure As success, but Jinnivere retains her Head Hunter ability and no circumstance bonus is granted.
Critical Failure Jinnivere is annoyed but not otherwise bothered by the insult. The PC who critically failed the check cannot attempt to enrage her in this way again for 1 minute.
30 feet. DC 23 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Jinnivere can wield her riding crop as a melee weapon to create agonizing pain in the minds of those she strikes. It also inflict a curse that causes their mental pain to manifest as painful visible welts and seeping wounds that never seem to heal. If she inflicts agonizing welts on a creature already afflicted by it, the victim attempts a new save, ignoring the result if it's better than a failure.
The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if it is temporarily immune.
The dullahan summons a war horse with elite adjustments and the fiend and unholy traits. This steed remains until it is slain, the dullahan Dismisses this effect, or the dullahan Summons a Steed again.