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Jorogumo

CREATURE 13

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers, often through words and charm. These cruel creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs.

When they encounter a tengu, jorogumo fly into a rage and attempt to murder them as quickly as possible, for they insist that tengu can see through their trickery with a mere glance and are immune to their venom, but it isn't clear to outsiders if this is the whole story behind their single-minded hatred. Though most jorogumo are solitary creatures, some worship Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.


Perception +26; darkvision
Languages Aklo, Common; Truespeech
Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +28, Diplomacy +26, Performance +24, Stealth +23, Survival +24
Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 33; Fort +22, Ref +23, Will +26
HP 270; Weaknesses peachwood 10; Resistances poison 15
Darting Legs
Requirements The jorogumo has their spider legs extended or has Changed Shape
Trigger The jorogumo is targeted with an attack

Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet, swim 30 feet
Melee Jaws +27 (unarmed), Damage 3d12+14 piercing plus Jorogumo Venom
Melee Claw +27 (agile, unarmed), Damage 3d8+14 slashing
Ranged Web +23 (range increment 60 feet), Damage plus Web Trap
Occult Innate Spells DC 34, attack +26; 7th Summon Animal (Spiders Only); 4th Outcast's Curse (×3), Suggestion (×3); 3rd Mind Reading (At Will); 1st Charm (At Will); Constant (5th) Truespeech; Constant (2nd) Speak with Animals
Change Shape (concentrate, occult, polymorph)

The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Jorogumo Venom (incapacitation, poison)
Saving Throw DC 32 Fortitude

Maximum Duration 4 hours
Stage 1 3d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Stage 3 4d6 poison damage and stupefied 2 (1 round)
Stage 4 Paralyzed for 1d4 hours
Spider Legs (concentrate, occult, polymorph)
Requirements The jorogumo is in humanoid form

Effect Eight large spider legs sprout from the jorogumo's back, granting a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
Web Trap

A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.

Pathfinder Monster Core 2ORC