Juvenile Boar
CREATURE 0 +5; low-light vision, scent (imprecise) 30 feet
Acrobatics +3, Athletics +5, Survival +5
Str +3, Dex +1, Con +2, Int -4, Wis +1, Cha -2
AC 15; Fort +9, Ref +3, Will +5
HP 16
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
30 feet
Melee Tusk +8 (unarmed), Damage 1d6+3 piercing
Boar Charge
Pathfinder #151: The Show Must Go OnOGL