Kaneepo the Slim
CREATURE 4 +14
Common, Fey; telepathy 100 feet
Arcana +10, First World Lore +10, Intimidation +12, Occultism +12, Stealth +12, Survival +8
Str +3, Dex +5, Con +2, Int +2, Wis +3, Cha +4
AC 20; Fort +9, Ref +14, Will +14
HP 80; Immunities fear effects; Weaknesses cold iron 5
Phasic Defenses
Kaneepo hasn't Slimstepped since the beginning of their last turn
Kaneepo would take damage from an attack
Kaneepo Slimsteps, taking no damage if their new square would move them out of the range or area of the attack.
30 feet
Melee Claw +14 (unarmed), Damage 1d6+1 slashing plus Shadowfeed
Primal Innate Spells DC 21, attack +13; 3rd Mind Reading, Paralyze
Create Breach
Once per day, Kaneepo can tear open the fabric between planes, creating a portal between the Thinlands and a point anywhere in Sevenarches. This portal lasts for up to 1 hour, but Kaneepo can close it at will.
Shadow Pull
All creatures in a 60-foot line are affected by Kaneepo's shadowfeed ability.
Shadowfeed (emotion, fear, mental)
Whenever Kaneepo hits a creature with an attack, Kaneepo's flayed strips of flesh wrap around the target's shadow, causing the victim's body to wither. The struck creature must attempt a DC 21 Fortitude saving throw.
Success The creature is unaffected.
Failure The creature takes 3d6 mental and is Frightened 1.
Critical Failure The creature takes 6d6 mental and is Frightened 2.
Slimstep (primal, shadow, teleportation)
Kaneepo is in dim light or darkness
once per round
Kaneepo instantly transports themself from one shadow to another. Kaneepo teleports themself and any items they're holding to a clear space within 30 feet that's in dim light or darkness. If this would bring any other creature with Kaneepo, the ability is disrupted.
Pathfinder Adventure Path: GatewalkersORC