Kareida
CREATURE 1 +7
Common, Shadowtongue
Athletics +7, Crafting +4, Deception +5, Stealth +6
Str +3, Dex +2, Con +3, Int +0, Wis +1, Cha +0
AC 15; Fort +8, Ref +7, Will +6
HP 25
Masked Intentions (aura, mental, visual)
30 feet. Kareida's mask hides her focus in a fight. Enemies that start their turn in the aura or enter it must succeed at a DC 16 Will save or become Off-Guard to Kareida and take a -2 circumstance penalty to saving throw DCs against skill checks Kareida makes against them until the start of their next turn. On a critical success, the foe is temporarily immune for 1 minute. If Kareida is not wearing her scarecrow mask, she loses this ability.
25 feet
Melee Mace +7 (shove), Damage 1d6+3 bludgeoning
Melee Spiked Chain +7 (disarm, finesse, trip), Damage 1d8+3 slashing
Melee Javelin +7 (thrown 30), Damage 1d6+3 piercing
Pathfinder Bounty #3: Shadows and ScarecrowsOGL