Kelorbeyan Guard
CREATURE 4 +12
Common
Acrobatics +11, Athletics +12, Intimidation +9, Society +8
Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +1
Longsword, Sap, Composite Shortbow, Studded Leather Armor, Lantern (Hooded), Signal Whistle, Arrows (20)
AC 21; Fort +11, Ref +13, Will +10
HP 60
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Longsword +14 (versatile p), Damage 1d8+8 slashing
Melee Sap +14 (agile, nonlethal), Damage 1d6+8 bludgeoning
Ranged Composite Shortbow +13 (deadly d10, reload 0, range increment 60 feet), Damage 1d6+6 piercing
Combat Grab
The Kelorbeyan guard has one hand free, and their target is in reach of that hand
Knockdown
The Kelorbeyan guard makes an attack to knock a foe off-balance, then follows up immediately with a sweep to topple them. The guard makes a melee Strike. If it hits and deals damage, they attempt an Athletics check to Trip the creature they hit. Both attacks count toward their multiple attack penalty, but the penalty doesn't increase until after they've made both.
Pathfinder One-Shot #4: Mark of the MantisOGL