pf2e.fyi
From Pathfinder Kingmaker, which isn't enabled.

Kereek

CREATURE 5

Male kobold spy

Perception +12
Languages Common, Draconic
Skills Acrobatics +13, Deception +10, Stealth +13, Survival +12, Thievery +13
Str +1, Dex +4, Con +3, Int +0, Wis +3, Cha +1

AC 21; Fort +11, Ref +14, Will +17
HP 85

Speed 25 feet
Melee Dagger +11 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee Dagger +11 (agile, thrown 10, versatile s), Damage 1d4+3 piercing
Arcane Spontaneous Spells DC 22, attack +14; 3rd (2 slots) Slow, Burning Hands; 2nd (3 slots) Invisibility, Obscuring Mist, Burning Hands; 1st (3 slots) Burning Hands, Magic Missile, Pest Form; Cantrips (3rd) Daze, Mage Hand, Message, Produce Flame, Shield
Hurried Retreat
Requirements The kobold warrior is adjacent to at least one enemy.

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Pathfinder KingmakerOGL