Kilia Mwibo
CREATURE 1560 feet. A creature that enters the emanation or starts its turn within it tumbles down a deep well of dread and must attempt a DC 33 Will save.
Critical Success The target is unaffected.
Success The target becomes Frightened 1.
Failure The target becomes Frightened 2.
Critical Failure The target becomes Frightened 3 and Immobilized until it's no longer frightened.
A kilia mwibo can sense nearby negative emotions. This is a precise sense against creatures who are under powerful emotion effects like rage, those who are frightened, or, at the GM's discretion, those who are in the grips of hatred, sadness, or other overwhelming negative emotions. Against all other creatures that possess emotions, this is an imprecise sense. A creature that has no emotions is effectively Invisible to a kilia mwibo. A creature that knows about emotion sense can take precautions to Hide and Sneak from a kilia mwibo, in this case by suppressing feelings of negativity.
2d12+15 bludgeoning, DC 36 basic Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The kilia mwibo feeds on the negative emotions of a creature within 60 feet; this must be a creature that it can precisely sense with its emotion sense. The target must succeed at a DC 36 Will save or increase its Drained condition value by 1 (by 2 on a critical failure), to a maximum of drained 4.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.