Kip The Druid (1-2)
CREATURE 3 +11; low-light vision, scent (imprecise) 30 feet
Acrobatics +4, Athletics +3, Intimidation +6, Nature +9, Stealth +4, Survival +9
Str +0, Dex +1, Con +3, Int +0, Wis +4, Cha +1
AC 19; Fort +10, Ref +6, Will +9; +1 vs. poison
HP 36; Resistances poison 2
+1 to All Saves vs. Poison
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
20 feet
Melee Claws +6 (agile, finesse), Damage 1d6 slashing
Primal Prepared Spells DC 16, attack +8; 2nd Flaming Sphere, Web; 1st Heal, Hydraulic Push, Spider Sting; Cantrips (2nd) Detect Magic, Produce Flame, Stabilize, Tanglefoot
Druid Order Spells DC 16, attack +8, 1 Focus Point; 2nd Wild Morph
Pathfinder Society Scenario #1-14: Lions of KatapeshOGL