pf2e.fyi
From Pathfinder #170: Spoken on the Song Wind, which isn't enabled.

Kiru

CREATURE 3
Perception +9; low-light vision
Languages Common, Elven
Skills Acrobatics +9, Intimidation +9, Stealth +9, Thievery +11, Underworld Lore +8
Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2

AC 20; Fort +7, Ref +11, Will +9
HP 45

Speed 30 feet
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4+4 piercing plus Knife Jab
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+4 piercing plus Knife Jab
Knife Jab

Creatures hit by Kiru's dagger Strike must succeed at a DC 20 Fortitude save or become Clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to DC 25 Fortitude.

Sneak Attack

Kiru deals an extra 1d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Kiru.

Pathfinder #170: Spoken on the Song WindOGL