pf2e.fyi
From Pathfinder Claws of the Tyrant, which isn't enabled.

Knight Reclaimant

CREATURE 8
Perception +16
Languages Common
Skills Athletics +12, Gravelands Lore +16, Medicine +12, Nature +12, Religion +14, Stealth +14, Survival +14
Str +6, Dex +3, Con +4, Int +2, Wis +4, Cha +3

AC 27; Fort +19, Ref +14, Will +16
HP 135
Deep Resilience

The knight reclaimant's convictions steel their mind against outside influences and help their allies remain strong. The knight and their allies within 30 feet have a +1 circumstance bonus to saves against mental effects, which increases to +2 against mental effects originating from undead.

Raise a Shield
Requirements You are wielding a shield.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Bastard Sword +20 (magical, two hand d12), Damage 2d8+10 slashing
Sudden Charge
Frequency once per turn

Effect The knight Strides twice. If they end their movement within melee reach of at least one enemy, the knight can make a melee Strike against that enemy.
Pathfinder Claws of the TyrantORC