Knurr Ragnulf
CREATURE 2 +8; darkvision
Common, Dwarven, Skald
Athletics +7, Crafting +4, Deception +7, Intimidation +9, Religion +6
Str +3, Dex +0, Con +2, Int +0, Wis +2, Cha +3
AC 17; Fort +8, Ref +4, Will +8
HP 35
20 feet
Melee Warhammer +10 (magical, shove), Damage 1d8+5 bludgeoning
Intimidating Strike (emotion, fear, mental)
Knurr makes a melee Strike while roaring Xar-Azmak's name. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Pathfinder Adventure: RusthengeOGL