Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Catch Rock
Requirements The monster must have a free hand but can Release anything it's holding as part of this reaction.
Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster.
Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.
Ranged Rock +29 (brutal, range increment 120 feet), Damage 1d8+17 bludgeoning plus Rock
Kob's Ruinous Strike
Kob Moleg makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Throw Rock
The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Wide Swing
The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.
This counts as two attacks for the hill giant's multiple attack penalty.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.