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Kobold Earth Diver

CREATURE 4

Kobold earth divers study the geology of the areas near their communities. The mystical influence of their community's patron or years of extensive training at digging or earth magic allow them to swiftly burrow through the ground and to feel movements in the ground beneath their feet.


Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.


Perception +13; darkvision, tremorsense (imprecise) 10 feet
Languages Common, Petran, Sakvroth
Skills Acrobatics +10, Athletics +12, Geology Lore +11, Nature +10, Stealth +10, Survival +8
Str +4, Dex +3, Con +0, Int +1, Wis +2, Cha +0
Items Crossbow, Pick, Leather Armor, Map (depicting landmarks above and below ground in 1 square mile), Bolts (20)

AC 20; Fort +8, Ref +14, Will +11
HP 60
Sinkhole
Requirements The earth diver is burrowed beneath a Medium or smaller creature aboveground

Effect The earth diver creates a small sinkhole under the creature, who must attempt a DC 20 Reflex save. Regardless of the result, the target's space becomes difficult terrain.

Failure The creature falls into the sinkhole and is Restrained until it Escapes.

Critical Failure As failure, and the creature takes 2d8 bludgeoning damage.


Speed 25 feet, burrow 10 feet
Melee Pick +14 (fatal d10), Damage 1d6+10 piercing
Melee Claw +14 (agile, unarmed), Damage 1d4+10 slashing
Ranged Crossbow +13 (reload 1, range increment 120 feet), Damage 1d8+6 piercing
Pick Smash

The kobold earth diver smashes their pick into the ground, sending debris exploding in a 5-foot emanation. All creatures and unattended objects in range take 3d6 bludgeoning damage with a DC 20 basic Reflex save. A creature that is Restrained by an earth diver's Sinkhole takes an additional 1d6 bludgeoning damage.

Pathfinder NPC CoreORC