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From Pathfinder Adventure: Troubles in Otari, which isn't enabled.

Kobold Trapmaster

CREATURE 2

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.


Perception +6; darkvision
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1

AC 19; Fort +7, Ref +10, Will +5
HP 28

Speed 25 feet
Melee Shortsword +8 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Spear +10 (thrown 20), Damage 1d6+2 piercing
Hurried Retreat

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

Quick Trap

The kobold trapmaster deploys one spike trap in an adjacent square.

Sneak Attack

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Spike Trap

Once this trap is deployed, anyone who steps on the square it's in takes 2d8 piercing damage and must attempt a DC 17 basic Reflex saving throw.

Pathfinder Adventure: Troubles in OtariOGL