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From Pathfinder Beginner Box, which isn't enabled.

Kobold Trapmaster (BB)

CREATURE 2

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.


Perception +6; darkvision
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1

AC 19; Fort +7, Ref +10, Will +5
HP 28

Speed 25 feet
Melee Shortsword +8 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Spear +10 (thrown 20), Damage 1d6+2 piercing
Quick Trap

The kobold trapmaster deploys one of their spike traps in an adjacent square.


Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 basic Reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 Thievery check.

Scamper

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Sneak Attack

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Pathfinder Beginner BoxORC