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From Pathfinder #166: Despair on Danger Island, which isn't enabled.

Koto Zekora

CREATURE 17

Female onidoshi imperial-blooded sorcerer

Perception +30; darkvision
Languages Chthonian, Diabolic, Jotun, Taldane, Tien
Skills Acrobatics +26, Arcana +27, Athletics +33, Deception +34, Intimidation +34, Nature +26, Occultism +30, Society +27
Str +8, Dex +3, Con +6, Int +4, Wis +2, Cha +9
Bloodline Magic

When Koto Zekora casts a bloodline spell, Translocate, Disintegrate, Dispel Magic, Haste, Force Barrage, Prismatic Spray, Scouting Eye, or Quandary, she gains a +1 status bonus to skill checks for 1 round.

Effect: Bloodline Magic


AC 39; Fort +31, Ref +26, Will +25; +1 Status to All Saves vs. Magic
HP 295, regeneration 15 (deactivated by acid or fire)
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Acid or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 30 feet, fly 30 feet
Melee Greatclub +31 (backswing, magical, reach 10, shove, unholy), Damage 3d10+20 bludgeoning
Melee Fist +29 (agile, magical, reach 10, unarmed, unholy), Damage 3d8+16 bludgeoning
Focus Spells DC 36, attack +28, 3 Focus Points; 9th Ancestral Memories, Arcane Countermeasure, Extend Spell
Innate Primal Spells DC 36, attack +28; 5th Cone of Cold; 4th Charm, Gaseous Form, Sleep; 3rd Fear; 2nd Darkness, Invisibility (at will, self only)
Change Shape (concentrate, polymorph, primal)

Koto Zekora takes on the appearance of an ogre. This doesn't change her Speed or Strike attack and damage.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Pathfinder #166: Despair on Danger IslandOGL