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From Pathfinder #220: Crypt of Runes, which isn't enabled.

Kraken Caller

CREATURE 11

Variant sedacthy

Scouts, usually young sedacthies, ply the ocean in search of animal servants or tread ashore to hunt. Scouts hunting on the surface press crocodiles and snakes into service, while those underwater prefer electric eels and hippocampi.


Sedacthies are amphibious, fish-like humanoids who lurk in Golarion's oceans and are known for leading their animal servants ashore to devour air breathers. When an entire fishing village disappears overnight, sedacthies are the first suspects. Sedacthies pride themselves as natural leaders, with ambition limited only by their strict adherence to hierarchy. A sedacthy's station is determined by the strength of the animal servants they press into service, and the mettle they prove during hunts and in battles against outsiders.


Perception +21; darkvision, wavesense (imprecise) 30 feet
Languages Azlanti, Thalassic; Sea speech
Skills Athletics +23, Crafting +21 (+23 to Create Forgery), Diplomacy +20, Intimidation +22, Society +22
Str +6, Dex +4, Con +5, Int +5, Wis +4, Cha +5
Items Trident
Sea Speech

A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.

Wavesense (Imprecise) 30 feet

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.


AC 31; Fort +24, Ref +21, Will +19
HP 195

Speed 20 feet, swim 40 feet
Melee Jaws +23 (unarmed), Damage 2d8+12 piercing plus 2d6 bleed
Melee Claw +23 (agile, unarmed), Damage 2d8+12 slashing
Melee Trident +24 (magical), Damage 2d8+12 piercing
Melee Trident +22 (magical, thrown 20), Damage 2d8+12 piercing
Shared Feast

The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.

Pathfinder #220: Crypt of RunesORC