pf2e.fyi
From Pathfinder Adventure: The Enmity Cycle, which isn't enabled.

Krashk

CREATURE 5
Perception +14; darkvision
Languages Chthonian, Kholo, Taldane
Skills Intimidation +10, Medicine +10, Religion +13, Stealth +10, Survival +12
Str +3, Dex +3, Con +2, Int +1, Wis +5, Cha +4
Items Falchion, Staff of Conjuration, Hide Armor, Religious Symbol (Wooden)

AC 21; Fort +12, Ref +9, Will +15
HP 82

Speed 25 feet
Melee Falchion +13 (forceful, sweep), Damage 1d10+7 slashing
Melee Jaws +13 (agile, unarmed), Damage 1d6+7 piercing
Divine Prepared Spells DC 24, attack +12; 3rd Harm, Vampiric Touch; 2nd Darkness, Harm (×4), Spiritual Weapon; 1st Command, Fear, Magic Weapon; Cantrips (2nd) Daze, Detect Magic, Light, Read Aura, Sigil
Pack Attack

Krashk deals an additional 1d4 damage to any creature that's within reach of at least two of her allies.

Rugged Travel

Krashk ignores the first square of difficult terrain she moves into each time she Steps or Strides.

Pathfinder Adventure: The Enmity CycleOGL