Kressle
CREATURE 1Female bandit leader
+6
Athletics +8, Intimidation +7, Nature +5, Stealth +7, Survival +6
Str +3, Dex +2, Con +1, Int +0, Wis +1, Cha +2
Hatchet (2), Studded Leather Armor, Healing Potion (Lesser), Silver Stag Lord Amulet, Gold Pieces (8), Silver Pieces (5)
AC 15; Fort +8, Ref +7, Will +6
HP 22
25 feet
Melee Hatchet +8 (agile, sweep), Damage 1d6+3 slashing
Melee Hatchet +7 (agile, sweep, thrown 10), Damage 1d6+1 slashing
Hatchet Flurry
once per round
She wields hatchets in each hand
She attacks with both hatchets, making two Strikes at the same target. Apply her multiple attack penalty to each Strike normally.
Maming Chop
Kressle has a violent knack for striking grievous wounds to her opponent's hands. If she scores a critical hit on a target with a hatchet Strike, the target must succeed at a DC 17 Fortitude save or become Clumsy 1 (or Clumsy 2 on a critical failure). This condition persists until the target receives any amount of healing.
Pathfinder KingmakerOGL