Krosovahn Mendesil
CREATURE 5Variant Gang Leader
+15
Azlanti, Common, Thassilonian
Acrobatics +10, Arcana +12, Athletics +10, Deception +12, Intimidation +13, Society +8, Stealth +10, Thievery +16, Underworld Lore +12
Str +4, Dex +4, Con +2, Int +2, Wis -1, Cha +4
Dagger (3), Hand Crossbow, Shortsword, Tanglefoot Bag (Lesser), Shortbow, Studded Leather Armor, Healing Potion (Lesser), Climbing Bolt, Arrows (20)
AC 23; Fort +10, Ref +14, Will +7
HP 72
Deny Advantage
Krosovahn Mendesil isn't Off-Guard to creatures of 5th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Surprise Attack
On the first round of combat, if Krosovahn Mendesil rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to Krosovahn Mendesil.
You're Next (emotion, fear, mental)
Krosovahn Mendesil reduces an enemy to 0 Hit Points
After downing the foe, Krosovahn Mendesil menacingly reminds another foe that he's coming after them next. Krosovahn Mendesil attempts an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that he can see and that can see him.
30 feet
Melee Shortsword +15 (agile, finesse, magical, versatile s), Damage 1d6+8 piercing
Melee Dagger +15 (agile, finesse, versatile s), Damage 1d4+7 piercing
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+7 piercing
Ranged Shortbow +15 (deadly d10, reload 0, range increment 60 feet), Damage 2d6+6 piercing
Brutal Rally (auditory, emotion, linguistic, mental)
Krosovahn Mendesil rolls a critical hit against a creature
All allies that can see Krosovahn Mendesil gain a +1 circumstance bonus to attack rolls until the start of Krosovahn Mendesil's next turn.
Effect: Brutal Rally
Quick Draw
Krosovahn Mendesil Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack
Krosovahn Mendesil deals an extra 2d6 precision damage to Off-Guard creatures
Pathfinder Society Scenario #5-03: Heidmarch HeistOGL