Kundal
CREATURE 7Male human werewolf
Kundal can communicate with lupines.
Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
This curse affects only humanoids.
On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.
The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Kundal's moon frenzy functions a bit differently than for typical werecreatures: he doesn't become Large sized, but he does grow much more swift and powerful. His speed increases to 35 feet during moon frenzy and increases the damage of his jaws by +2. In addition, while in moon frenzy, at the start of his turn, Kundal gains an additional reaction that can be used only to make an Attack of Opportunity.
Critical Success Kundal inflicts 5d6 piercing damage on the target, exposes them to the curse of the werewolf, and can Stride up to half his speed. If his target is Medium or smaller, he drags the target with him into a new adjacent square.
Success Kundal inflicts 5d6 piercing damage on the target and exposes them to the curse of the werewolf. He can reposition the target up to five feet into an adjacent square.
Failure As success, except only 2d6 piercing damage.
Critical Failure Kundal fails to inflict any damage.