Larraz Virtanne
CREATURE 1Male half-orc druid
+8; darkvision
Common, Kelish, Orcish, Wildsong
Athletics +5, Games Lore +4, Medicine +6, Nature +6, Survival +6
Str +2, Dex +2, Con +2, Int +1, Wis +3, Cha +0
AC 16 ((17 with shield raised)); Fort +6, Ref +5, Will +8
HP 24
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
25 feet
Melee Staff +7 (two hand d8), Damage 1d4+2 bludgeoning
Ranged Sling +7 (reload 0, range increment 50 feet), Damage 1d6+2 piercing
Primal Prepared Spells DC 16, attack +6; 1st Heal (×2); Cantrips (1st) Disrupt Undead, Know Direction, Light, Produce Flame
Druid Order Spells DC 16, attack +6, 1 Focus Point; 1st Heal Animal
Pathfinder Society Scenario #1-03: Escaping the GraveOGL