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From Pathfinder Society Scenario #1-03: Escaping the Grave, which isn't enabled.

Larraz Virtanne

CREATURE 1

Male half-orc druid

Perception +8; darkvision
Languages Common, Kelish, Orcish, Wildsong
Skills Athletics +5, Games Lore +4, Medicine +6, Nature +6, Survival +6
Str +2, Dex +2, Con +2, Int +1, Wis +3, Cha +0

AC 16 ((17 with shield raised)); Fort +6, Ref +5, Will +8
HP 24
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Staff +7 (two hand d8), Damage 1d4+2 bludgeoning
Ranged Sling +7 (reload 0, range increment 50 feet), Damage 1d6+2 piercing
Primal Prepared Spells DC 16, attack +6; 1st Heal (×2); Cantrips (1st) Disrupt Undead, Know Direction, Light, Produce Flame
Druid Order Spells DC 16, attack +6, 1 Focus Point; 1st Heal Animal
Pathfinder Society Scenario #1-03: Escaping the GraveOGL