Leadsmith
CREATURE 5Various dwarven investigators for hire
+12; darkvision
Common, Dwarven
Athletics +17, Crafting +12, Intimidation +15, Society +15, Stealth +12
Str +4, Dex +4, Con +2, Int +2, Wis +0, Cha +0
AC 22; Fort +12, Ref +15, Will +10
HP 75
20 feet
Melee Club +15, Damage 1d6+6 bludgeoning
Melee Club +15 (thrown 10), Damage 1d6+6 bludgeoning
Ranged Dwarven Scattergun +15 (concussive, dwarf, kickback, reload 2, scatter 10, range increment 50 feet), Damage 1d8 piercing
Bully Effect
Clear A Path
The Leadsmith is wielding a firearm or crossbow in one hand, and their other hand either wields a one-handed melee weapon or is empty
Private Detective
once per hour
The Leadsmith spends 1 minute examining a subject for clues. For the next 24 hours, whenever the Leadsmith makes a Perception check or a skill check using Intelligence, Wisdom, or Charisma to Recall Knowledge about this subject, the Leadsmith gains a +2 circumstance bonus to the check.
Pathfinder #180: The Smoking GunOGL