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Leaping Thief

CREATURE 3

Some catfolk take advantage of their natural agility to steal from those too slow to catch them. They usually target notorious misers and others who obviously have money to spare—sometimes to help the needy, sometimes for simple profit.


Catfolk can be found traveling almost anywhere, and they are quick to settle down for a chat when they encounter fellow travelers. Some trade stories, act as guides, or operate at the fringes of polite society.


Perception +10; low-light vision
Languages Amurrun, Common
Skills Acrobatics +11, Athletics +7, Deception +10, Society +9, Stealth +11, Thievery +9
Str +0, Dex +4, Con +2, Int +1, Wis +0, Cha +3

AC 20; Fort +7, Ref +11, Will +7
HP 38

Speed 25 feet, climb 10 feet
Melee Claw Blade +11 (agile, deadly d8, disarm, finesse, versatile p), Damage 1d4+6 slashing
Melee Claw +11 (agile, finesse, unarmed), Damage 1d4+6 slashing
Coiled Leap

The leaping thief Leaps up to 10 feet vertically or 30 feet horizontally.

Sneak Attack

The leaping thief deals an extra 1d6 precision damage to Off-Guard creatures.

Stealthy Pad
Frequency once per round

Effect The leaping thief Steps, then Hides or Sneaks, ignoring difficult terrain for this movement.
Unexpected Angle

When the leaping thief successfully Tumbles Through a foe's space or Leaps to a position higher than a foe, the foe is Off-Guard against the next attack the leaping thief makes before the end of their turn.

Pathfinder NPC CoreORC