pf2e.fyi
From Pathfinder #154: Siege of the Dinosaurs, which isn't enabled.

Ledorick Banyan (Possessed)

CREATURE 14

Male human folk hero

Perception +24; (+26 when using perception for initiative)
Languages Common
Skills Acrobatics +24, Athletics +25 (+27 to Disarm), Deception +23, Diplomacy +25, Intimidation +25, Society +20, Willowside Lore +18
Str +5, Dex +4, Con +2, Int +0, Wis +2, Cha +5
+26 when using Perception for Initiative

AC 36; Fort +28, Ref +26, Will +22
HP 260
Attack of Opportunity (Special)

Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dueling Riposte
Requirements Ledorick is using Dueling Parry
Trigger A creature within Ledorick's reach critically fails a Strike against him

Effect Ledorick makes a melee Strike against the triggering creature or attempts to Disarm the triggering creature.
Juggernaut

When Ledorick rolls a success on a Fortitude save, it is a critical success instead.

Possessed

Ledorick is possessed by the dybbuk Lyrt Cozurn, and he is controlled by the dybbuk. However, Ledorick's personality is strong; each time Ledorick takes Hit Point damage, Lyrt takes half of this damage as well (reduced by his Resistances, if applicable).


Speed 25 feet
Melee Fist +27 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning
Melee Ranseur +29 (disarm, magical, reach), Damage 3d10+13 piercing
Ranged Composite Longbow +27 (deadly 2d10, magical, propulsive, reload 0, volley 30, range increment 100 feet), Damage 2d8+11 piercing
Dueling Parry
Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

Effect Ledorick gains a +2 circumstance bonus to AC until the start of his next turn.
Guiding Finish
Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

Effect Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty.
Show-Off

When Ledorick can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.

Sudden Charge

Ledorick Strides twice and makes a melee Strike.

Pathfinder #154: Siege of the DinosaursOGL