Legbreaker
CREATURE 6Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.
In the underbelly of society, the lawless reign supreme.
+14
Common
Athletics +16 (+17 Shoving with Maul), Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0
AC 23; Fort +15, Ref +15, Will +12
HP 110
Reactive Strike
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
30 feet
Melee Maul +17 (magical, shove), Damage 1d10+10 bludgeoning
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Break Legs!
The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked Prone and becomes Clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.
Effect: Break Legs!
Rushing Strike
Stampeding Shove
Pathfinder NPC CoreORC