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Legbreaker

CREATURE 6

Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.


In the underbelly of society, the lawless reign supreme.


Perception +14
Languages Common
Skills Athletics +16 (+17 Shoving with Maul), Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0

AC 23; Fort +15, Ref +15, Will +12
HP 110
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 30 feet
Melee Maul +17 (magical, shove), Damage 1d10+10 bludgeoning
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Break Legs!

The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked Prone and becomes Clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.

Effect: Break Legs!

Rushing Strike

The legbreaker Strides twice. If they end their movement within melee reach of an enemy, they can make a melee Strike against that enemy.

Stampeding Shove

The legbreaker Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is Prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).

Pathfinder NPC CoreORC