Lelzeshin (Tier 5-6)
CREATURE 7When Lelzeshin rolls a success on a Reflex save, he gets a critical success instead.
Meanwhile, a duplicate briefly remains, seemingly frozen in place for a second, before detonating as the critical hit connects with it. Each creature adjacent to his original location takes 6d6 slashing damage (DC 25 basic Reflex), and these adjacent squares becomes difficult terrain.
Lelzeshin takes advantage of the numerous mirrors in the room to befuddle his opponents, making his movements harder to track. If he succeeds at a Deception check to Feint against a target who can see him, the target is Off-Guard against melee attacks that he makes against them until the end of his next turn.
Lelzeshin can use the room's mirrors to send his Ignition projectiles in unexpected directions. When attacking with produce flame, instead of firing it directly at a foe, he can fire the projectile at the nearest mirrored wall and have it emerge out of the mirrored wall closest to his target. The distance between the mirrors doesn't count against the spell's range, only the distance the ball of fire travels when it is not inside a mirror.
Lelzeshin deals 2d6 extra precision damage to Off-Guard creatures.