Leopard Seal
CREATURE 4Leopard seals are a large species of seals, often growing up to ten feet long. They're the only species of seal known to pursue humanoids.
+13; darkvision, scent (imprecise) 40 feet; whisker sense 60 feet
Acrobatics +8, Athletics +14, Stealth +10
Str +6, Dex +4, Con +3, Int -4, Wis +1, Cha +2
Deep Breath
A leopard seal can hold its breath for 30 minutes.
Protective Blubber
A leopard seal treats environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Whisker Sense
A leopard seal can use its whiskers to sense vibrations as a precise sense at the listed range, but only underwater.
AC 20; Fort +12, Ref +14, Will +8
HP 65
15 feet, swim 40 feet
Melee Jaws +12 (unarmed), Damage 2d8+6 piercing plus Grab
Melee Tail +12 (agile), Damage 2d6+6 bludgeoning
Aquatic Ambush
50 feet.
The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Predatory Slam
The leopard seal is in water
The leopard seal travels up to 40 feet, ending its movement on land. Enemies adjacent to the leopard seal when it ends its movement take 2d10 bludgeoning damage (DC 21 basic Reflex save) and are knocked Prone on a failure.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Howl of the WildORC