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Levaloch

CREATURE 7

Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters-creatures of absolute discipline endlessly obedient to diabolical tyrants.


There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.


Perception +16; greater darkvision
Languages Diabolic, Empyrean; telepathy 100 feet
Skills Acrobatics +14, Athletics +17, Intimidation +14, Religion +14
Str +6, Dex +3, Con +4, Int +2, Wis +3, Cha +1
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Hellstrider

A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

A levaloch can move through liquids up to 5 feet deep at their full Speed.


AC 25; Fort +17, Ref +14, Will +12; +1 status to all saves vs. magic
HP 105; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver)
+1 Status to All Saves vs. Magic
Phalanx Fighter

All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

Effect: Phalanx Fighter

Stable Stance

A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.


Speed 30 feet, climb 30 feet
Melee Trident +19 (magical, unholy), Damage 2d8+12 piercing plus Merciless Thrust
Melee Trident +16 (magical, thrown 20, unholy), Damage 2d8+12 piercing
Ranged Barbed Net +16 (magical, unholy, range increment 20 feet), Damage plus Barbed Net
Rituals 1st Diabolic Pact
Barbed Net

When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also Immobilized.

When a creature Escapes, or if the Strike misses, the net crumbles into rust.

Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.

Effect: Barbed Net

Forge Weapon (manipulate)

A levaloch reforges part of their barbed iron substance into a new +1 Striking trident or barbed net. Their previous trident crumbles to rust.

When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

Merciless Thrust

When a levaloch hits a creature that has the Clumsy, Enfeebled, Immobilized, or Restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.

Pathfinder Monster Core 2ORC